The People’s Friend |
There’s a man near your house who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
The man wants you to retrieve his son’s flurry feather from the roof of your shed. |
You’ve been asked by a local gent to retrieve a flurry feather belonging to his son. Jump your way up onto the roof of your shed to save him the bother of doing it himself. |
You returned the flurry feather to the man in Cobblestone so that his son could once again enjoy days filled with feathery fun. If you had a good time on your little errand, you can continue helping people out by speaking to anyone you meet on your adventures with a purple speech bubble above their head. |
The Soldier and the Strategist – A Tale of Two Heroes |
There’s a tourist in Heliodor near the central stairs who seems to be searching for something. Why don’t you try talking to him and seeing what’s up? |
The tourist wants you to search for a certain book about two local heroes: Hendrik the general and Jasper the tactician. |
You’ve been asked to search for a book about two local heroes: Hendrik the general and Jasper the tactician. Apparently, searching bookshelves in the eastern part of town for red books might be a good idea… |
You
found the book you were looking for! Go back and speak with the tourist who asked you to look for it. |
You told the tourist in Heliodor all about Hendrik and Jasper. Leaf through any red books you find to learn all kinds of intriguing titbits! |
Amelia’s in a Pickle! |
There’s a girl near a shop in Heliodor who seems to be in a bit of a pickle. Why don’t you try talking to her and seeing what’s up? |
The girl wants you to rescue Amelia from the perilous rooftops above. |
You’ve been asked to rescue Amelia from the rooftops. Find a way to get up there before any harm can come to her! |
You
rescued Amelia, and learned in the process that she’s a cat! Go and tell her owner that her feline friend is safe and sound. |
The girl’s face lit up as soon as you told her that you’d managed to rescue Amelia. The two seemed delighted to be reunited! |
It Takes Two to Tango |
There’s a warrior outside the church in the Heliodorian Foothills who seems to have some advice for you. Why don’t you try talking with him and seeing what’s up? |
The warrior wants you to defeat a monster with Erik using a pep power known as The Real Decoy. |
You’ve been asked to defeat a monster using a specific pep power. Go and get your party pepped up and show a monster who’s The Real Decoy! |
You’ve
made short work of a monster using The Real Decoy! Go back to the warrior outside the charming little church in the Heliodorian Foothills and tell him your success story! |
You told the warrior by the church all about your pep power prowess, and in the process, you learned that the more spells and abilities you learn, the more pep powers you’ll have at your disposal. |
Put a Ring on It |
There’s a blacksmith behind the tavern in Hotto who seems to be in a bit of bother. Why don’t you try talking to him and seeing what’s up? |
The blacksmith wants you to use the Fun-Size Forge to make a gold ring +1 or better. |
You’ve been asked by a blacksmith in Hotto to forge a wedding ring for his son. Get to work on the Fun-Size Forge and whack away until you’ve made a gold ring +1 or better. |
You gave the gold ring to the blacksmith in Hotto, and were reminded in the process that the Fun-Size Forge can be used to improve items as well as to make them. |
Smiths and Sparkly Spots |
There’s a blacksmith by the furnace in Hotto who seems to be in short supply of something. Why don’t you try talking to him and seeing what’s up? |
The blacksmith wants you to collect a few lumps of iron ore. |
You’ve been asked by a blacksmith in Hotto to collect a few lumps of iron ore. Search for a sparkly spot in the west of the Hotto Steppe, and you’ll soon find what you’re after. |
You found a few lumps of iron ore for the smith in Hotto as requested, and learned that sparkly spots really can be quite useful when foraging for forging materials. |
A Walk on the Wild Side |
There’s a painter near the northern notice board in Gallopolis who seems to be struggling for inspiration. Why don’t you try talking to him and seeing what’s up? |
The painter wants you to inspire him by using the Wild Side pep power to defeat a spitzfire. |
You’ve been asked to use the Wild Side pep power to defeat a spitzfire. Head to the ruins in the Celestial Sands near Gallopolis to find your foe. |
You’ve
wiped the floor with a spitzfire using Wild Side! Head back to the notice board in the northern part of Gallopolis and speak with the painter. |
Your tales of walking on the Wild Side inspired the painter in Gallopolis to create a painting the likes of which he has never painted before! |
A Cactus Cutlet to Die For |
There’s a cook in the tavern in Gallopolis who’s quite keen for some help. Why don’t you try talking to him and seeing what’s up? |
The cook wants you to defeat a golden globe and collect a golden globule. |
You’ve been asked to defeat a golden globe in order to get your hands on a golden globule—apparently they appear every so often alongside their fellow cactiballs. |
You’ve
got yourself a golden globule! Head back to the tavern in Gallopolis and give it to the chef. |
You got a golden globule for the chef in Gallopolis, and learned about the rarefied forms of monsters that can sometimes appear alongside their more basic brethren. |
A Lovely Letter |
There’s a guard at the western checkpoint near Gallopolis who’s desperate to send a certain letter. Why don’t you try talking to him and seeing what’s up? |
Hakim wants you to deliver a letter to his sister, Akia, who works at a bakery in Gondolia. |
You’ve been asked by Hakim to deliver a letter to his sister, Akia, who works at a bakery in Gondolia. Head there and see if you can’t find her. |
Akia’s
asked you to deliver a reply to her brother’s letter. Head back to the western checkpoint and deliver her heartfelt missive to Hakim. |
You delivered Hakim and Akia’s letters to one another, but you get the feeling Akia has left something important unsaid. |
An Even Lovelier Letter |
Akia seems to have more to say. Why don’t you go to Gondolia and try talking with her? You’ll find her near Doge Rotondo’s mansion. |
Akia wants you to deliver a letter to a gentleman by the name of Valentino. |
You’ve been asked to deliver a letter to a gentleman by the name of Valentino in Puerto Valor. |
Valentino
has asked you to deliver a reply to Akia’s letter. Go back to Gondolia and give it to her. |
You delivered Akia’s father’s letter to her, and sensed that this whole elongated episode has at least brought the family a little closer together. |
A Path to Paradise |
There’s a priest near the Warrior’s Rest Inn who’s uneasy about the undead. Why don’t you try talking with him and seeing what’s up? |
The priest wants you to deliver some nearby deadnauts, who are still haunted by the destruction of their homeland, to a peaceful rest at long last. |
Use the Care Prayer pep power to defeat the deadnauts that appear near the ruins of Zwaardsrust at night. You can use Care Prayer whenever <pc> and Serena are both pepped up at the same time. |
You used
Care Prayer to defeat the deadnauts near the ruins of Zwaardsrust! Go and give the good news to the priest near the Warrior’s Rest. |
You pleased the priest by telling him that the deadnauts’ spirits had been put to rest at last, but couldn’t help wondering how many more lost souls roam Erdrea, longing to be one with Yggdrasil once more… |
Skincare for the Fierce and Fabulous |
There’s a fighter in Octagonia who’s stressed about something. Why don’t you try talking to him and seeing what’s up? |
The fighter wants you to collect some mellow vera from a place by a waterfall near the ruins of Dundrasil. |
You’ve been asked by a fighter in Octagonia to collect some mellow vera from a place by a waterfall near the ruins of Dundrasil. Try a few of the sparkly spots in that area and it’ll turn up soon enough. |
You got
your hands on some mellow vera! Head back to Octagonia and hand it over to the fresh-faced fighter. |
You got some mellow vera for the fighter in Octagonia, which made him very happy, and made you wonder just how fabulous his skin will look in the future. |
The Shadow |
There’s a youngster at the orphanage in Octagonia who seems to be chasing shadows. Why don’t you try talking to him and seeing what’s up? |
The boy wants you to help him find Xero the Shadow and get his autograph. |
You’ve been asked by a boy at the orphanage in Octagonia to help him find Xero the Shadow and get his autograph. He’s got to be hanging around somewhere in town… |
You
found Xero the Shadow and got his autograph! Head back to the orphanage and give it to the fanatic fanboy! |
You gave the Shadow’s number one fan his long-awaited signature, and learned that the little boy loves him because he’s so stealthy that no one ever notices him. |
Anything for Love |
There’s a man near the armour shop in Puerto Valor who seems to be worried about his wife. Why don’t you try talking to him and seeing what’s up? |
The man wants you to defeat a coralossus and collect a piece of floral coral as a present for his wife. |
You’ve been asked to defeat a coralossus and collect a piece of floral coral. Head to the Costa Valor and pounce on the first one you see! |
You got
your hands on a piece of floral coral! Head back to Puerto Valor and give it to the man near the equipment shop. |
You handed over the floral coral to the husband in need. While thanking you, he realised that his spouse’s selfishness only stemmed from her desire to spend more time together. His love renewed, he promised to spend more time by her side. |
Shiver Me Timbers! |
There’s a chef at the hotel in Puerto Valor who’s in need of ingredients. Why don’t you try talking to him and seeing what’s up? |
The chef wants you to go and grab some proper pepper from a pack of pirates near Gondolia. |
You’ve been asked to go and grab some proper pepper from a pack of pirates near Gondolia. Head for the desert island they call home and bring back the booty! |
You got
some proper pepper! Now all you need to do is deliver it to the chef at the hotel in Puerto Valor! |
You gave the chef in Puerto Valor the proper pepper he’d been pining for. Now there’s nothing stopping him from making his speciality dish again! |
A Rush of Blood |
There’s an old man by the beach in Puerto Valor who has something he’d like to see. Why don’t you try talking to him and seeing what’s up? |
The old man wants you to bring him a bunny girl outfit so he can ask Jade if she’ll put it on. |
You’ve been asked to bring a bunny girl outfit to an old man in Puerto Valor so he can try and convince Jade to put it on. You’ll need to get your hands on a set of bunny ears, a bunny suit and some fishnet stockings. |
You did as the old man in Puerto Valor asked, and brought a bunny girl costume for him to try and convince Jade to wear. Jade doesn’t seem too happy that you did, though… |
Worth Its Salt |
There’s a chef near the church in Phnom Nonh who seems to be in need of some inspiration. Why don’t you try talking to him and seeing what’s up? |
The travelling chef wants you to go and grab him some rainbow rock salt. |
You’ve been asked to go and grab some rainbow rock salt by a travelling chef in Phnom Nonh. Head for the centre of the Grotta della Fonte in the Laguna di Gondolia to find it. |
The
rainbow rock salt is yours at last! Head back to Phnom Nonh and give the travelling chef his long-awaited inspiration. |
You found some rainbow rock salt for the travelling chef in Phnom Nonh. Its rather rare flavour seems to have given him some much-needed inspiration. |
Light It Up |
There’s an old gent in Phnom Nonh who wants a little more light in his life. Why don’t you try talking to him and seeing what’s up? |
The old man wants you to beat a brollygagger and bag some rainproof rayon, which he needs in order to make a lamp that will burn brightly forever and ever. |
You’ve been asked by an old man in Phnom Nonh to go and beat a brollygagger and bag some rainproof rayon. Head to the south of Champs Sauvage and wait for it to rain—only then will these elusive creatures appear. |
You beat
a brollygagger and bagged some rainproof rayon! Head back to Phnom Nonh and hand it over to the old man! |
You gave the rainproof rayon to the gent in Phnom Nonh as requested. He swears he’ll use it to make sure his lanterns never go out. |
A Memorable Mystery |
There’s a teacher in the dinner hall at l’Académie de Notre Maître des Médailles who’s struggling to wrap her head around something. Why don’t you try talking to her and seeing what’s up? |
Madame de Beauvoir wants you to look into the mysterious message left in a student’s dusty diary. |
You’ve been asked by Madame de Beauvoir to look into the mysterious message left in a student’s dusty diary. Go and investigate the part of the school grounds mentioned in its pages. |
You
found a box buried beneath the flowers in the school courtyard! Go and give it to Madame de Beauvoir in the cafeteria! |
You handed the memory box over to Madame de Beauvoir. She seemed happy to hear from her long-lost friend for the first time in years. |
Making Things Right |
There’s a student by the swings at l’Académie de Notre Maître des Médailles who’s in a bit of a pickle. Why don’t you try talking to her and seeing what’s up? |
Zazie wants you to make her a top-notch whip to replace the one she…misplaced. |
You’ve been asked by Zazie to make her a top-notch queen’s whip to replace the one she…misplaced. Have a crack at making one of +1 quality or better on the Fun-Size Forge. |
You gave the queen’s whip you made to Zazie. Hopefully it’s to her teacher’s liking. |
The Agony and the Ecstasy |
There’s a student in the dormitory at l’Académie de Notre Maître des Médailles who’s got something on her mind. Why don’t you try talking to her and seeing what’s up? |
Purscilla wants you to help her with something that’s been worrying her recently. It seems you’re the only person she feels comfortable talking to. |
Purscilla has asked you to read the student newsletter that’s supposed to be stuck to the noticeboard upstairs at l’Académie. Try asking Bashtienne if you’re not quite sure where to find it! |
You
found the newsletter at the Eerie Eyrie. Head back to l’Académie and tell Purscilla what it says. |
You told Purscilla the answer to her agony aunt question, and it turned out that the object of her affections was none other than…you! |
A Right Riddle |
There’s a student in the library at l’Académie de Notre Maître des Médailles who’s dying to have someone solve her riddles. Why don’t you try talking to her and seeing what’s up? |
Conchella wants you to try and solve her riddles. |
You’ve been asked by Conchella to try and solve a riddle or two. Equip whatever weapon you think is the answer to her conundrums, and speak with her in the library at l’Académie. |
You successfully solved all of Conchella’s riddles, and she swore to try and come up with some even harder ones for next time. |
The Measure of a Man |
There’s a starry-eyed ex-adventurer in Lonalulu who wants to help make you a man. Why don’t you try talking to him and seeing what’s up? |
The old adventurer wants you to go to an island far to the west of Lonalulu and defeat a night clubber with a particular pep power. |
You’ve been asked to go to a desert island far to the west of Lonalulu and beat a night clubber with the Buff-Buff pep power. You’ll need Unbridled Blade and…a certain other ability in order to pull off this particular manoeuvre. |
You used
Buff-Buff to beat a night clubber! Go back and tell the old adventurer by the tavern in Lonalulu. |
You took care of a night clubber with Buff-Buff just as the old adventurer in Lonalulu asked, and became a bit more worldly-wise in the process. |
My Secret Saint |
There’s a fisherman by the shore in Lonalulu who’s desperate to find something very important to him indeed. Why don’t you try talking to him and seeing what’s up? |
The fisherman wants you to help search for his lost property. |
You’ve been asked by a fisherman in Lonalulu to search for a certain saintly statue he’s lost. Try looking on the uninhabited island north of the village. |
You
found the fisherman’s beloved statue! Head back to Lonalulu and give it to him. |
You returned the lost statue to the cowardly sailor, who’s promised to try not to rely on it so much. |
Up Where They Walk |
There’s a mermaid in front of the palace in Nautica who seems to be keen to hear a tune or two. Why don’t you try talking to her and seeing what’s up? |
The mermaid wants you to find a certain human singer whose voice she used to very much appreciate. |
You’ve been asked to help a mermaid find a little boy whose songs she used to enjoy. Apparently, his ship had the word ‘Gondolia’ painted on the prow. |
You
found the boy the mermaid mentioned, but he was actually an old man. He
taught you his song so you can sing it in his stead. Warm up your pipes and head to the palace in Nautica to give her a rousing rendition of your own! |
You sang your heart out for the mermaid in Nautica, who seemed quite taken with your powerful performance, and very happy indeed to be able to hear the boy’s song once more. |
A Cold Crush |
There’s a young man in the tavern in Sniflheim who’s been taken in by a certain someone’s wicked wiles. Why don’t you try talking to him and seeing what’s up? |
The young man wants you to get him a Snærose so he can give it to Krystalinda. |
A young man in Sniflheim has asked you to get him a Snærose so he can give it to Krystalinda. Look for a full-moon-shaped inlet in the Snærfelt—that’s where you’ll find this fragile flower. |
You
found the Snærose the young man wants to give to Krystalinda! Head back to Sniflheim and hand it over. |
You gave the Snærose to the young man who’s fallen head over heels for Krystalinda, but he soon remembered that the flower is seen as a symbol of immaturity, and pledged to grow into the kind of man worthy of his intended’s attentions. |
The Viking Hoard |
There’s a merchant on the upper level of the item shop in Sniflheim who seems to be waiting for someone. Why don’t you try talking to him and seeing what’s up? |
The merchant wants you to look for the Vikings who were meant to deliver a shipment. |
You’ve been asked to track down the Vikings who were meant to deliver a tribute to Queen Frysabel. The best place to look would probably be the hideout just west of Sniflheim. |
You
found the shipwrecked Viking and got your hands on the scruffy urchin! Return to Sniflheim and hand over the goods to the merchant. |
You duly delivered the scruffy urchin to the merchant in Sniflheim, who was delighted that he wouldn’t have to disappoint Queen Frysabel. |
Planting Seeds for the Future |
There’s a little girl in the Grove of Repose near Arboria with a big wish. Why don’t you try talking to her and seeing what’s up? |
The girl wants you to beat a wight bulb and bring back any wishteria seeds it drops. Apparently, they can grant all kinds of wishes. |
You’ve been asked by a girl in Arboria to beat a wight bulb and bring back any wishteria seeds it drops. Face enough sprite bulbs in the First Forest, and one of their wighty cousins is sure to appear alongside them eventually. |
You beat
a wight bulb and got your mitts on some wishteria seeds! Head back to the Grove of Repose via Arboria and give them to the sick girl. |
You gave the wishteria seeds to the little girl in the Grove of Repose, who’s certain that her sickness will be cured as soon as one of them grows into a flower. |
Fit as a Fiddle |
There’s an old fellow near the cathedral in Arboria who’s a bit of a health nut. Why don’t you try talking to him and seeing what’s up? |
The old man wants you to help him make something called Super Soup. |
You’ve been asked to fetch a leaf of red kale for a fitness-obsessed old man in Arboria so he can make something called Super Soup. Try searching deep in the First Forest, and you may just find what you need! |
You
found some red kale! Go back to the cathedral in Arboria and give it to the fitness-obsessed old man. |
You handed over the red kale to the old man in Arboria. While he was glad he could make his Super Soup at last, something told you his pursuit of perfect health wasn’t going to stop there. |
Understanding Angri-La |
There’s a monk near the church in Angri-La who seems to be waiting for someone in need of training. Why don’t you try talking to him and seeing what’s up? |
The monk wants you to show that you truly understand one of the core principles of the teachings of Angri-La by defeating a monster with a particular pep power. |
You’ve been asked by a monk in Angri-La to defeat a boreal serpent with the Blaze of Glory pep power. These fearsome creatures are often seen just outside Angri-La during the daytime. |
You
defeated a boreal serpent using Blaze of Glory! Go back to Angri-La and tell the monk near the temple of your success. |
You told the monk in Angri-La that you successfully beat a boreal serpent with Blaze of Glory, and learned that when Rab tried the same trial, he didn’t exactly cover himself with glory. |
Pointless Pride |
There’s a monk inside the High Hall in Angri-La who seems a little too sure of himself. Why don’t you try talking to him and seeing what’s up? |
The monk has challenged you to come back with a blade capable of cutting his steely body. |
You’ve been asked to bring a legate’s blade +3 to the steely monk in Angri-La. Make one on the Fun-Size Forge and have <pc> equip it before talking to him again. |
You showed your legate’s blade to the monk with the burly body, who realised the error of his overconfident ways, and decided to dedicate himself to his training with even more vigour than ever. |
When Knight Falls |
There’s an elderly fellow near the sea gates in Puerto Valor who seems disappointed in someone. Why don’t you try talking to him and seeing what’s up? |
The old man wants you to help restore a fallen knight’s sense of pride. A knight’s word is his bond, after all. |
You’ve been asked to use the Arise pep power on the knight aberrant in the Eerie Eyrie. Put three swordsmen in your party, and you’ll be good to go! |
You
defeated the knight aberrant with Arise! Head back to Puerto Valor and tell the old-timer near the sea gates. |
You told the chivalrous old man in Puerto Valor that you defeated the knight aberrant with Arise! He seemed confident that the fallen caballero was now back on the path to righteousness. |
One Last Request |
It’s said that a young girl’s ghost appears in one of the classrooms at l’Académie de Notre Maître des Médailles when night falls… |
Rose wants you to make her final wish come true. |
You’ve been asked by Rose to fulfil her final wish. Head to Zwaardsrust, search for Maxie van Bloem’s grave and try to get your hands on her treasure. |
It turns
out that the true treasure Maxie van Bloem left behind was the stunning
scenery surrounding her home of Zwaardsrust. Go back to l’Académie de Notre Maître des Médailles at night and share what you’ve learnt with Rose. |
You told Rose what you learned from Maxie van Bloem’s gravestone, allowing her to leave l’Académie and finally find peace. |
A Delayed Diploma |
There’s a teacher downstairs at l’Académie de Notre Maître des Médailles who has something important to give to a former student. Why don’t you try talking to her and seeing what’s up? |
Madame Augustine wants you to deliver a diploma to a student who left l’Académie long, long ago. |
You’ve been asked to track down Liliane and hand over her diploma from l’Académie. Apparently, she lives somewhere in Sniflheim. |
Having
learned that Liliane had passed away, you gave her diploma to her
grandaughter instead. Return to l’Académie de Notre Maître des Médailles and tell Madame Augustine what you’ve learnt. |
You told Madame Augustine that you handed the diploma over to Liliane’s grandaughter Lili. While she was sad to hear the news of her former student’s passing, she looks forward to Lili’s enrolment at l’Académie. |
Madame Labouche’s Life Lesson |
Madame Labouche has some rather particular ideas about what constitutes a proper gentleman. Why don’t you try talking to her and seeing what’s up? |
Madame Labouche wants you to become a gentleman refined enough to walk the halls of l’Académie. |
You’ve been challenged to improve your image by Madame Labouche. She said to try different kinds of equipment and see what sends your stylishness soaring. |
Your charm offensive worked! Even Madame Labouche can’t deny your status as a style icon now! |
A Fragrant Fille |
There’s a student in front of Monsieur le Principal’s office at l’Académie who seems to be in need of a certain scent. Why don’t you try talking to her and seeing what’s up? |
Malodorine wants you to go and get some perfume for her from her home. |
You’ve been asked by Malodorine to go and get some perfume for her from her home. See if you can’t find her father, Fétide, in the Cryptic Crypt near the Hotto Steppe. |
You got
a fresh batch of pungent perfume from Fétide! Head back to l’Académie and deliver it to Malodorine. She should still be in front of Monsieur le Principal’s office. |
You gave the pungent perfume to Malodorine, who was delighted to be back to her sweet-smelling best. |
Some Like It Hotto |
There’s a lovely lady near the sauna in Hotto who feels that the baths there leave something to be desired. Why don’t you try talking to her and seeing what’s up? |
The lady wants you to get your hands on some fiery brimstone to help her make the steam bath even steamier. |
You’ve been asked to fetch some fiery brimstone to help a lady in Hotto make the steam bath there even steamier. Beat enough lava lamplings on Mount Huji, and you’ll get your hands on some eventually. |
You got
some fiery brimstone from a lava lampling! Go back to Hotto and give it to the lady in front of the steam baths. |
You handed over the fiery brimstone to the lady in Hotto. She seemed very keen to set about using it to make the baths all the more steamy. |
A Rose Arose Where No Rose Grows |
There’s a girl in eastern Gondolia who has her heart set on a rather fantastical flower. Why don’t you try talking to her and seeing what’s up? |
The girl wants you to search for a mysterious flower near Gallopolis. |
You’ve been asked to search for a mysterious flower called a desert rose by a girl in Gondolia. Apparently, it grows somewhere near Gallopolis. |
You
found a desert rose! Go back to Gondolia and give it to the girl. |
You delivered the desert rose to the girl in Gondolia who lost her beloved. Having seen the flower he promised her at long last, she was filled with hope for the future. |
The Search for the Sage’s Stone |
There’s a man near the harbour in Gondolia who has one last treasure to track down. Why don’t you try talking to him and seeing what’s up? |
The man wants you to search for the legendary sage’s stone. |
You’ve been asked to search for a legendary treasure known as the sage’s stone by an old man in Gondolia. It should still be on a ship that sank to the east of Heliodor. |
You
found the sage’s stone in Nautica! Go back to Gondolia and show it to the aged adventurer. |
You gave the sage’s stone to the aged adventurer in Gondolia. Upon seeing it, he realised that the true treasures were in fact the friendships he forged on his travels, and entrusted it to your keeping. |
Soothing Seaweed |
There’s a boy near the beach in Lonalulu who’s worried about a fishy friend he’s made. Why don’t you try talking to him and seeing what’s up? |
The boy wants you to get him some dulcet dulse so he can soothe the mermaid’s sore throat. |
A young boy in Lonalulu has asked you to help him soothe a mermaid’s sore throat. The dulcet dulse he needs can be found on a desert island near Sniflheim. |
You gave
the dulcet dulse to the mermaid! Speak to the boy and see what he has to say. |
You collected some dulcet dulse to help a mermaid with a sore throat in Lonalulu. Her voice returned instantly, and seemed to totally transfix the boy who asked you to help her. |
My Kingdom for Some Kanaloamari |
There’s a fisherman near the pier in Lonalulu who has a certain squid in his sights. Why don’t you try talking to him and seeing what’s up? |
The man wants you to slay a tentacular and bring back some Kanaloamari to help improve the fishermen’s chances of landing a good catch. |
You’ve been asked by a fisherman in Lonalulu to bring him some Kanaloamari. Take down a tentacular near the island east of Zwaardsrust using the Tempered Tantrum pep power to make some. |
You took
down a tentacular with Tempered Tantrum and got your mitts on some
Kanaloamari! Head back to Lonalulu and give it to the fisherman near the pier. |
You delivered the Kanaloamari to the fisherman, who seemed hopeful that it would be enough to appease the sea god and improve Lonalulu’s future fishing fortunes. |
A Little Bit of Lantern |
There’s an astronomer near the paddocks in Gallopolis who’s looking for a little bit of a certain lantern. Why don’t you try talking to him and seeing what’s up? |
The astronomer wants you to bring him a piece of Erdwin’s Lantern. |
An astronomer in Gallopolis has asked you to bring him a piece of Erdwin’s Lantern. Have a good look around in the desert north of the city and you might just find what you’re after! |
You
found a Lantern shard! Go back to Gallopolis and give it to the astronomer waiting on the walkway above the paddocks. |
You delivered the Lantern shard to the astronomer in Gallopolis. He noted a rather puzzling inscription on it entrusting something to future generations. |
A Ballad of Bravery |
There’s a merry minstrel at the Warrior’s Rest Inn near Zwaardsrust who looks like he’s lost something. Why don’t you try talking to him and seeing what’s up? |
The minstrel wants you to search for the lost sheet music to his masterpiece. |
A minstrel at the Warrior’s Rest has asked you to search for the lost sheet music to his masterpiece. He thinks he might have left it in a hut to the south-west of the ruins of Dundrasil. |
You
found Luter’s opus! Head back to the Warrior’s Rest in Zwaardsrust and hand it over. |
You returned Luter’s opus to its author, who swore to bring hope to Erdrea by continuing to sing of the Luminary’s legendary bravery. |
Sweet Dreams |
There’s a girl in a house in Phnom Nonh who looks a wee bit sleepy. Why don’t you try talking to her and seeing what’s up? |
The girl wants you to beat a bongo bango that’s been disturbing her beauty sleep with the Snooze ‘n’ Bruise pep power. |
You’ve been asked to beat up a bongo bango just outside of Phnom Nonh with the Snooze ‘n’ Bruise pep power. You’ll need two people in your party who can use Persecutter and Snooze to pull it off. |
You beat
up a bongo bango with Snooze ‘n’ Bruise! Go back to Phnom Nonh and give the sleepy little lady the good news. |
You told the girl in Phnom Nonh how you bested the bongo bango with Snooze ‘n’ Bruise, and she seemed very happy to be able to get a good night’s sleep at last. |
Richie’s Rock-Hard Roulette Challenge |
There’s a mean man named Richie on the top floor of the casino in Octagonia who bought something a little girl at the orphanage wanted very badly. Go and see if you can’t convince him to hand it over. |
Richie wants you to prove you’re a true god of gambling before he’ll hand over the statue the little girl at the orphanage is after. |
Richie’s challenged you to win the jackpot at one of the special roulette tables. You can play on any one you want, all that matters is that you win the top prize. |
You hit
the jackpot! It’s time to go and rub your victory in Richie’s face! You’ll find him by one of the special roulette tables. |
You hit the jackpot on the special roulette tables and won the statue of Vince the little girl at the orphanage was after. Richie said he’d send one of his lackeys to deliver it later. |
Marking a Momentous Occasion |
There’s a turtle in Nautica who’s trying to source an impressive exhibit for the Royal Terrarium. Why don’t you try talking to him and seeing what’s up? |
The turtle wants you to bring back something very specific from the world above. |
The curator of the Royal Terrarium in Nautica wants you to bring him an object shaped like a long, black squid that emits excruciatingly loud noises. You seem to remember a certain lady in Lonalulu who loved things that went off with a bang… |
You got
a kanono cannon from the cannon lady in Lonalulu! Head back to Nautica and give it to the curator of the Royal Terrarium. |
You delivered a kanono cannon to the curator of the Royal Terrarium in Nautica, who was very happy to have an exhibit impressive enough to mark his beloved establishment’s six-hundredth anniversary. |
Justice Is Brined |
There’s a mermaid by the shipwreck in Nautica who’s looking for some legal advice. Why don’t you try talking to her and seeing what’s up? |
The mermaid wants you to bring her a book of undersea legal precedents to help her defend her friend in court. |
A fledgling mermaid lawyer from Nautica has asked you to bring her a book of undersea legal precedents to help her defend her friend in court. Set sail for a desert island in the far west to find it! |
You
found the Sealicitor’s statutes! Head back to Nautica and give them to the fledgling lawyer by the shipwreck. |
You handed over the Sealicitor’s statutes to the fresh-faced lawyer in Nautica, who gave you the feeling that she had a long and successful career ahead of her. |
A Dish Served Cold |
There’s a knight with an axe to grind in the scholar’s cabin on the Snærfelt. Why don’t you try talking to him and seeing what’s up? |
The knight wants you to help him take revenge on the Type G0s that killed his brother. |
You’ve been asked to destroy a Type G0 and bring back some evidence of having done so by a knight in a cabin on the Snærfelt. Fight enough killing machines near the frozen fjord nearby, and a Type G0 will appear eventually. |
You
defeated a Type G0 and pocketed its sprocket! Go back to the cabin on the Snærfelt and show it to the vengeful knight. |
You showed the Type G0 sprocket to the bereaved knight in the cabin on the Snærfelt. This helped him to realise that he should devote his life to honouring his brother’s memory, and not to seeking revenge. |
A Long-Lost Literary Love |
There’s a minstrel looking for a certain letter near the general store in Arboria. Why don’t you try talking to him and seeing what’s up? |
The minstrel wants you to search for the next part of the love letter he found. |
You’ve been asked to search for the next part of a rather romantic letter found by a minstrel in Arboria. You may have some luck looking through the bookshelves of the noble houses of Gallopolis. |
You
found the rest of the letter in the bookcase of a woodcutter in the
Manglegrove. Head back to Arboria and show your copy to the minstrel! |
You delivered the rest of the love letter to the minstrel in Arboria. It turned out to have been written by none other than Serenica herself, and was addressed to her beloved Erdwin. Sadly, it was destined never to be delivered… |
Mister Vista |
There’s an artist who enjoys nothing more than a nice view atop Mt Pang Lai. Why don’t you try talking to him and seeing what’s up? |
Hugo wants you to help him search for some stunning scenery. |
Hugo on Mt Pang Lai wants you to find the place with the most stunning view in the world, and the inscription that’s apparently been left there. There’s a rocky mountain south of Heliodor that seems a likely candidate. |
You
found the message left by the legendary view-hunter Vincenzo Turismo! Head back to the top of Mt Pang Lai and pass the message on to Hugo. |
You passed on Vincenzo Turismo’s words, about the best views being those taken in with a loved one, to Hugo, who tried to insist that beauty was his bride and the wide blue yonder his wife…slightly unconvincingly. |
Might Is Right! |
There’s an old man in the main square in Heliodor who’s looking for someone ready to test their mettle. Why don’t you try talking to him and seeing what’s up? |
The old man wants you to defeat Harmachis, who can be found on a plateau in the south of the Hotto Steppe, and tell him the tale of your derring-do when you’re done. |
You’ve been asked by an old chap in Heliodor to defeat Harmachis, who can be found on a high plateau in the south of the Hotto Steppe. Beat a few bilhaws and he should rear his ugly head sooner or later. |
You
defeated Harmachis! Head back to the main square in Heliodor and tell the old man all about your heroic victory! |
You told the old gent about your battle with Harmachis. It turns out that the creature used to be a high-ranking general in the Zwaardsrustian army before meeting an untimely end. |
Mistress Bev’s Perfect Prediction |
Mistress Bev in downtown Heliodor has been asking after you. Why don’t you try talking with her and seeing what’s up? |
Mistress Bev wants you to get her some divine dew. |
Mistress Bev has asked you to get her some divine dew. Apparently, you can find it near some waterfalls in the First Forest. |
You got
some divine dew! Make your way back to Heliodor and deliver it to Mistress Bev. |
You gave the divine dew to Mistress Bev, but she quickly gave it back after foreseeing that she’d perish if she kept hold of it. It seems she’s going to have to find another way of improving her profits. |
Now You See Me… |
There’s a boisterous boy hiding somewhere in Heliodor. See if you can’t find him and ask what’s up! |
The boy wants you to search for a hide-and-seek legend, and have them teach you their tricks. |
You’ve been asked by a boy in Heliodor to search for a hide-and-seek legend. Try asking around at the orphanage in Octagonia for clues. |
You
found the hide-and-seek legend known as Xero the Shadow! Head back to Heliodor and let the boy there know what you’ve learnt. |
You told the boy in Heliodor Xero the Shadow’s greatest secret of hide-and-seek. Xero believes that the most important thing is to enjoy the game with your friends. |
The Legendary Treasure of Legend |
There’s a treasure hunter hanging around in the lodgings in Hotto. Why don’t you try talking to him and seeing what’s up? |
Iago wants you to help him track down a long-lost legendary treasure. |
Iago wants you to help him track down a long-lost legendary treasure. Apparently, a clue to the treasure’s whereabouts can be found in the diary of a shrine maiden of old. |
You
unearthed the hidden treasure! Head back to Hotto and show it to Iago at the inn. |
You handed over the legendary treasure to Iago as requested, and he was absolutely ecstatic to finally get his hands on the jewel that generations of his family had longed to find. |
Perfectly Pepped Paladins |
Prince Faris has requested that you come to his room. Why don’t you try talking with him and seeing what’s up? |
Prince Faris wants you to bring him a Pepper Tree branch to help his knights focus. |
You’ve been asked by Prince Faris to bring him a Pepper Tree branch. You’ll find the tree on a plateau in the north of the First Forest. |
You
picked up a Pepper Tree branch! Return to Prince Faris’s room and hand it over. |
You gave the Pepper Tree branch to Prince Faris, who plans to graft it onto a Gallopolitan tree so he can supply his men with endless pep pips. |
A Little Kindness Goes a Long Way |
There’s a man on the beach in Lonalulu who has something he’s itching to see. Why don’t you try talking to him and seeing what’s up? |
The bearded man wants you to bring a crystal lily back to the beach and show it to him. |
A bearded man on the beach in Lonalulu wants you to bring a crystal lily back and show it to him. Apparently, they only grow on a high plateau somewhere near Sniflheim. |
You
found a crystal lily! Head back to the beach in Lonalulu and show it to the bearded man. |
You found a crystal lily for the bearded man on the beach in Lonalulu. Upon receiving it, he revealed himself to be a scholar researching whether kind-hearted people still existed in Erdrea. |
Morcant’s Mastery of Magic |
There’s a monk near the inn in Angri-La with a keen interest in a hero of old. Why don’t you try talking to him and seeing what’s up? |
The monk wants you to search for three time-honoured tomes written by Morcant. Apparently, they contain some spells that Rab might find useful. |
You’ve been asked by a monk in Angri-La to find three time-honoured tomes written by Morcant. Apparently, they’re somewhere in the Royal Library in the eastern part of the Snærfelt. |
You read
all three volumes of ‘Ye Wizard’s Canticle’! Make your way back to the inn in Angri-La and tell the monk what you’ve learned. |
You told the monk in Angri-La what you read in the three volumes of ‘Ye Wizard’s Canticle’. Rab’s magic has grown considerably stronger thanks to this new-found knowledge. |
A boost to Rab’s magical powers. |
The Holiest of Harps |
There’s a Watcher in front of the shop in Havens Above with a healthy interest in harps. Why don’t you try talking with them and seeing what’s up? |
The Watcher says that you can increase the effectiveness of Serena’s healing spells by making her a new harp. You’ll need to get a harmonicrystal and have a set of new strings made. |
A harp-loving Watcher has asked you to get hold of a harmonicrystal. You’ll need to defeat the crystalotl on the Battleground behind the door that can only be opened with the ultimate key. |
You cut
down the crystalotl and got your hands on a harmonicrystal! Head back to Havens Above and hand it over to the Watcher in front of the shop. |
You gave the harmonicrystal to the harp-loving Watcher, and Serena’s harp is now stronger than ever. |
A boost to Serena’s magical mending. |
Wisdom of the Warrior King |
There’s a Watcher near the inn in Havens Above who knows an awful lot about Drustan. Why don’t you try talking to them and seeing what’s up? |
The Watcher wants you to search for some time-honoured tomes written by Drustan. Apparently, their contents will increase the attack power of Hendrik’s Blind Man’s Biff ability. |
You’ve been asked by a certain Watcher to seek out four time-honoured tomes written by Drustan. You’ll find them in bookshelves in or near Gallopolis, Sniflheim, Phnom Nonh and Heliodor. |
You read
all four volumes of ‘Ye Drustaniad’! Head back to Havens Above and tell the Watcher in front of the inn what you learnt. |
You told the Watcher all about what you read in the four volumes of ‘Ye Drustaniad’. Hendrik’s Blind Man’s Biff ability has grown even stronger thanks to this new-found knowledge. |
A boost for the Blind Man’s Biff ability. |
Lost Lovers |
There’s a Watcher near the statue of Erdwin in Havens Above with a rather romantic idea. Why don’t you try talking to them and seeing what’s up? |
The Watcher wants you to find Erdwin’s bracelet so they can put it on the Luminary of Legend’s statue. |
You’ve been asked to find Erdwin’s bracelet so that a certain Watcher can put it on the Luminary of Legend’s statue. It should be somewhere in the labyrinth Drustan built beneath Zwaardsrust. |
You
found Erdwin’s bracelet! Head back to Havens Above and hand it over to the Watcher in front of Erdwin’s statue. |
You delivered Erdwin’s bracelet to the Watcher who stands by his statue, and the newly formed bond between the sculptures of Serenica and Erdwin filled you with the Luminary of Legend’s strength! |
Luminary sword abilities become stronger. |
Ghosts of a Golden Age |
There’s a man in Damdara who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
The man wants you to defeat the knight aberrant that’s summoned an army of the dead and taken control of the town. |
You’ve been asked to defeat the knight aberrant that’s summoned an army of the dead and taken control of Damdara. Head to the back of the weapon shop in the south-east of town and give that armour-clad interloper a good hiding! |
You’ve been asked to defeat the knight aberrant that’s summoned an army of the dead and taken control of Damdara. Head to the back of the weapon shop in the south-east of town and give that armour-clad interloper a good hiding! |
You’ve been asked to defeat the knight aberrant that’s summoned an army of the dead and taken control of Damdara. Head to the back of the weapon shop in the south-east of town and give that armour-clad interloper a good hiding! |
You’ve been asked to defeat the knight aberrant that’s summoned an army of the dead and taken control of Damdara. Head to the back of the weapon shop in the south-east of town and give that armour-clad interloper a good hiding! |
The
residents of Damdara can return to their peaceful slumber now that you’ve
vanquished their knight aberrant oppressor! Head back to the man near the town entrance and give him the good news! |
The residents of Damdara returned to their peaceful slumber after you vanquished their knight aberrant oppressor. You learned that the man you first spoke to there was a travelling bard named Galen. He told you a bit about the village’s past before vanishing into thin air. |
Curse Got Your Tongue? |
There’s a fair maiden in Tantegel Castle who seems to be in need of assistance. Why don’t you try talking to her and seeing what’s up? |
Princess Gwaelin wants you to find some spectrum nectar so that she can restore her father’s voice. |
You’ve been asked by Princess Gwaelin in Tantegel to find some spectrum nectar to restore her father’s voice. According to her, only one who can bring peace to their world will be able to get their hands on this sacred serum. |
A tockle
handed you some spectrum nectar when you visited Tickington after bringing
peace to your world. Head back to Tantegel Castle and give it to Princess Gwaelin! |
The King of Tantegel’s voice was restored thanks to your efforts, and he sang you a stirring song in order to express his appreciation. |
The Harp-Hearkened Horrors |
There’s an old man in Galenholm who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
The guardian of Galen’s grave wants you to reclaim the Lyre of Ire, which has been stolen by a mischievous monster. |
You’ve been asked by the guardian of a grave in Galenholm to reclaim the Lyre of Ire, which has been stolen by a mischievous monster. Apparently, the culprit’s still somewhere in town—find them and teach them a lesson they won’t forget! |
You’ve
defeated the monster in Galenholm that stole the Lyre of Ire! Go and give the guardian of Galen’s grave the good news! |
All returned to normal when the Lyre of Ire was restored to Galenholm—monsters stopped appearing, and the townspeople were able to come home at last. And best of all, the guardian of Galen’s grave was over the moon to see the town’s greatest treasure back in its rightful place! |
A Robbery in Rendarak |
There’s a soldier in the cave leading to Rendarak who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
The soldier wants you to defeat the restless armour that has stolen Erdrick’s signature gear and return it to its rightful resting place. |
There’s a restless armour decked out in Erdrick’s signature gear lurking somewhere in the caves that lead to Rendarak. Go and defeat it so that you can return the three treasures to their rightful resting place. |
There’s a restless armour decked out in Erdrick’s signature gear lurking somewhere in the caves that lead to Rendarak. Go and defeat it so that you can return the three treasures to their rightful resting place. |
There’s a restless armour decked out in Erdrick’s signature gear lurking somewhere in the caves that lead to Rendarak. Go and defeat it so that you can return the three treasures to their rightful resting place. |
There’s a restless armour decked out in Erdrick’s signature gear lurking somewhere in the caves that lead to Rendarak. Go and defeat it so that you can return the three treasures to their rightful resting place. |
You
defeated the restless armour in the caves that lead to Rendarak, and returned
the three treasures it stole to their rightful resting place. Head back to the cave entrance and give the soldier there the good news! |
You defeated the restless armour in the caves that lead to Rendarak, and returned the three treasures it stole to their rightful resting place. The soldier was happy that his era’s hero would now be able to continue his journey. |
A Cannockian Conundrum |
Someone important at Cannock Castle seems to be in need of assistance. Why don’t you try talking to them and seeing what’s up? |
The King of Cannock wants you to find his missing son and bring him home. |
You’ve been asked by the King of Cannock to find his missing son and bring him home. Apparently, he headed off to track down his royal peers among a group of people called the Roamers. |
Kiefer told you where the Prince of Cannock was. He said he left for the Imperial Pantry of Parthenia when he learned that Kiefer wasn’t the one he’d been looking for. |
You encountered Alena in the Imperial Pantry of Parthenia, and asked where the Prince of Cannock was. She told you he headed for Whealbrook upon learning that she wasn’t the one he’d been looking for. |
Pankraz told you that he might have met the Prince of Cannock, but he went straight to another world upon learning that this hearty old hero wasn’t the one he’d been looking for. |
You
finally found the Prince of Cannock when he was wandering the Neverglade, and
sent him safely back to his home world! Go back to Cannock Castle and give the King the good news! |
The Prince of Cannock made it safely home to his own world thanks to your efforts. The King, happy in the knowledge that his son was safe, wished him well with the rest of his adventure. |
Curing the Curse of the Curs |
Something’s not quite right in Moonahan. Why don’t you go and see what’s up? |
The Princess of Moonbrooke wants you to bring her some magic water so she can save the transformed townsfolk of Moonahan. |
You’ve been asked by the Princess of Moonbrooke to bring her some magic water so she can save the transformed townsfolk of Moonahan. Pay her another visit when you finally find some. |
You’ve
been asked by the Princess of Moonbrooke to bring her some magic water so she
can save the transformed townsfolk of Moonahan. Pay her another visit when you finally find some. |
The Princess of Moonbrooke did her best to reverse the curse afflicting the people of Moonahan, but she couldn’t quite manage to disperse it entirely, and took on her former doggy form in order to absorb the remainder. |
Bringing Back the Big Bad |
There’s a man in front of Baramos’s castle who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
The King of Portoga wants you to help him prevent the resurrection of Baramos. |
You’ve been asked by the King of Portoga to help him prevent the resurrection of Baramos. Stave off the rebirth of unspeakable evil by battering the leader of the monsters bent on bringing him back! |
You
battered the Necrogondolier who had been trying to bring back Baramos! Go back to the entrance of Baramos’s castle and give the King of Portoga the good news! |
You successfully stopped Baramos’s resurrection by beating the Necrogondolier. The King of Portoga was relieved to know that now all the inhabitants of the Necrogond who lost their lives can be at peace. |
The Big Bad’s Back Anyway! |
There’s a man in front of Baramos’s castle again who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
The King of Portoga wants you to help him beat Baramos, who was brought back from the beyond after all. |
You’ve been asked by the King of Portoga to help him beat Baramos. Go to the room where Baramos’s minions were trying to resurrect him and show him who’s boss! |
You
bested Baramos! Go and give the King of Portoga the good news! |
You successfully thwarted Baramos for the second time. The King of Portoga gave you his thanks for allowing all the inhabitants of the Necrogond who had lost their lives to finally find peace. |
An Endangered Engagement |
There’s a woman in Erdrick’s future home who seems to be in need of some assistance. Why don’t you try talking to her and seeing what’s up? |
The woman in Erdrick’s future home wants you to bring her some Defuddle drops in order to return the townsfolk to their senses. |
You’ve been asked by a woman in Erdrick’s future home to help her by bringing some Defuddle drops so she can snap the townsfolk back to their senses. Try searching for them somewhere where Celestrians live! |
You went to the Observatory and got your hands on some Defuddle drops. Head back to Erdrick’s future home and hand them to the woman who asked you to help find them! |
You went to the Observatory and got your hands on some Defuddle drops. Head back to Erdrick’s future home and hand them to the woman who asked you to help find them! |
You went to the Observatory and got your hands on some Defuddle drops. Head back to Erdrick’s future home and hand them to the woman who asked you to help find them! |
You went
to the Observatory and got your hands on some Defuddle drops. Head back to Erdrick’s future home and hand them to the woman who asked you to help find them! |
You handed the Defuddle drops to the woman in Erdrick’s future home, and the soldier there revealed himself to be a monster. But you made short work of him, and the townsfolk were soon back to their old selves, and wishing wedded bliss to Ortega and his bride-to-be! |
Fiery Feverfew Seeds |
There’s a man in the Imperial Pantry of Parthenia who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
The knight wants you to batter the monster that’s been heating up the Imperial Pantry of Parthenia. |
A band of bold adventurers have ventured to the Imperial Pantry of Parthenia in search of feverfew seeds, but the ferocious heat has stopped them in their tracks. Find the fiery fiend who’s been turning up the temperature and clobber them so that things can cool down! |
You
trounced the flamethrower, and the temperature of the Imperial Pantry of
Parthenia turned chillier in an instant! Go and give the adventurers the good news! |
You trounced the flamethrower, and the temperature of the Imperial Pantry of Parthenia turned chillier in an instant! The adventurers, now cool and refreshed, set out once again on their search for the feverfew seeds. |
For Eliza |
Something’s not quite right in the hidden valley. Why don’t you go and see what’s up? |
Eliza wants you to help transform her back into her human self. |
You’ve been asked by Eliza to help transform her back into her human self. Make a supreme sage’s staff with the Fun-Size Forge and take it to her in the hidden valley! |
You’ve
been asked by Eliza to help transform her back into her human self. Make a supreme sage’s staff with the Fun-Size Forge and take it to her in the hidden valley! |
You used the supreme sage’s staff to undo the Morph spell affecting Eliza. You sensed that she longs for the day when this metamorphic magic will actually come in handy. |
A Rosy Revelation |
Something’s not quite right in Rose’s room. Why don’t you go and see what’s up? |
The slime in Rose’s room wants you to help look for materials to make a new flute of revelation. |
You’ve been asked by the slime in Rose’s room to help look for materials to make a new flute of revelation. Go to the forest where the faeries live and look for a tree branch brimming with magical energy! |
You
subdued the silvapithecus in the Neverglade and got your hands on a
revelatree branch! Go back and give it to the slime in Rose’s room! |
You delivered the revelatree branch to the slime. It seemed very excited to be able to use it to build a new flute of revelation for Rose! |
One of Doze Days |
There’s a dwarf in the Neverglade who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
The dwarf wants you to slay the monster that’s been spreading sleep-inducing spores throughout the Neverglade. |
You’ve been asked by a dwarf to slay the so-and-so that’s been spreading sleep-inducing spores throughout the Neverglade. Seek out this mischievous monster and give it a good hiding! |
You
defeated the dazey that had been spreading sleep spores, and all the people
who’d been set a-snoozing came back to their senses! Go and deliver the good news to the dwarf near the entrance to the Neverglade. |
You told the dwarf that you defeated the dazey, and he seemed very pleased indeed. Now the forest can return to its previously peaceful state. |
Cold Comfort |
There’s a man in Whealbrook who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
Sancho wants you to find some super-strong medicine for him and all the other villagers who’ve caught colds. |
You met Sancho at Pankraz’s house, and he asked you to find some super-strong medicine for him and all the other villagers who’ve caught colds. Try paying a visit to the Quester’s Rest—they usually have all kinds of things in stock there! |
You met Sancho at Pankraz’s house, and he asked you to find some super-strong medicine for him and all the other villagers who’ve caught colds. Try paying a visit to the Quester’s Rest—they usually have all kinds of things in stock there! |
You met Sancho at Pankraz’s house, and he asked you to find some super-strong medicine for him and all the other villagers who’ve caught colds. Try paying a visit to the Quester’s Rest—they usually have all kinds of things in stock there! |
You met Sancho at Pankraz’s house, and he asked you to find some super-strong medicine for him and all the other villagers who’ve caught colds. Try paying a visit to the Quester’s Rest—they usually have all kinds of things in stock there! |
You
bought some cold medicine from Sellma of the Sinndicate of Pubs, Inns and
Taverns! Head back to Pankraz’s house and hand the medicine to Sancho! |
You gave the cold medicine you got from Sellma to Sancho. He used it to cure Pankraz and everyone else in the village of their illness. |
The Bane of the Briscolettis |
There’s a certain someone in the Briscoletti family mansion who seems to be in need of assistance. Why don’t you try talking to them and seeing what’s up? |
Rodrigo wants you to defeat the monster that’s made everyone in his mansion look like him. |
Rodrigo Briscoletti’s not best pleased—everyone in his mansion now shares his face thanks to a monster’s curse! Head to the abbey where people go to reinvent themselves and see if you can’t collar the culprit. |
You
pummelled the pilferpithecus at Alltrades Abbey that had unleashed a curse on
the inhabitants of the Briscoletti mansion! Head back there and give the owner the good news! |
You told Rodrigo that you’d slayed the monster responsible for the curse cast on him and his nearest and dearest, and he asked you to stay behind and help practise the bride-choosing ceremony! |
Horsing About |
Something’s not quite right at the Pillar of Pegasus. Why don’t you go and see what’s up? |
The horse wants you to check on its owner, who hasn’t been seen since he last went up the pillar. |
You’ve been asked by a horse to check on its owner, who hasn’t been seen since he swanned off up the Pillar of Pegasus. Make your way to the top and see how he’s doing! |
You
defeated the Pegasus statue and freed the old man from its clutches! Go and speak with the horse at the entrance to the Pillar of Pegasus to claim your rightful reward! |
You defeated the Pegasus statue and freed the old man from its clutches. The horse seemed rather chuffed to have its owner back safe and sound. |
A Fishy Fashion Fan |
There’s a girl in Weaver’s Peak who seems to be in need of assistance. Why don’t you try talking to her and seeing what’s up? |
Tania wants you to look for something that could reveal the true identity of the person she believes is pretending to be her brother. |
You’ve been asked by Tania in Weaver’s Peak to look for something that could reveal the true identity of the person she believes is pretending to be her brother. Try asking around at Patty’s Party Planning Place in the Quester’s Rest. |
You got some bodura grass from an adventurer in the Ruby Path of Doom! Head back to Weaver’s Peak and tell Tania! |
You used the bodura grass to reveal the dud dude’s true form! All that remains now is to teach him a lesson! |
You used the bodura grass to reveal the dud dude’s true form! All that remains now is to teach him a lesson! |
You used
the bodura grass to reveal the dud dude’s true form! All that remains now is to teach him a lesson! |
You defeated the troll pretending to be Tania’s brother. The villagers, left with no one to fawn over, got back to preparing for the upcoming festival. |
Fogies Just Wanna Have Fun |
There’s an old man at Alltrades Abbey who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
The High Priest of Alltrades Abbey wants you to find a book that will grant a gaggle of old men the ability to transform into lovely ladies. |
You’ve been asked by the High Priest at Alltrades Abbey to find a book that will grant a gaggle of old men the ability to transform into lovely ladies. It seems you’ll need to pay a visit to a place in Erdrea where lots of young mademoiselles gather! |
You
found a book all about becoming a lovely young lady called ‘The Bunny Girl’s
Bible’ at L’Académie de Notre Maître des Médailles! Go and give it to the High Priest at Alltrades Abbey! |
You gave ‘The Bunny Girl’s Bible’ to the High Priest at Alltrades Abbey, allowing the old gents there to finally realise their dreams. |
Rainbow Rock Ruckus |
There’s a man in the Rainbow Mines who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
The man wants you to restore peace to the Rainbow Mines by defeating the head honcho of the monsters that have been terrorising the place. |
You heard from a man in the Rainbow Mines that the place is in quite a pickle. Head deeper inside and dispose of the leader of the monsters that have been running amok there. |
You
defeated Maeve, and discovered that all the rocks in the Rainbow Mines had
been temporarily transformed into rockbombs—but everything’s better
now! Go back to the entrance and tell the man there the good news! |
You learnt that the monster making mischief in the Rainbow Mines was actually a warrior named Maeve. She’d been under the control of a mysterious being hell-bent on destruction, but was happy to be back to her old self again. |
Come On, Kiefer! |
There’s a man at the Roamer Encampment who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
Rom Baro wants you to find Kiefer and help him with his search for the gem he needs to cure Lala’s sickness. |
You’ve been asked by Rom Baro to find Kiefer and help him with his search for the gem he needs to cure Lala’s sickness. Make for the Rainbow Mines—that’s where he was last headed! |
You
found a rather lost Kiefer in the Rainbow Mines and defeated the monster that
had been causing all the confusion. Go back to the Roamer Encampment and give Rom Baro the good news! |
Lala’s illness was completely cured thanks to the green gem Kiefer brought back to the encampment. It felt like the love between the two had grown even stronger as a result of his heroic endeavours. |
No Music, No Life |
There’s a girl at the Roamer Encampment who seems to be in need of assistance. Why don’t you try talking to her at night-time and seeing what’s up? |
Lala wants you to help her fix up the Torban of Truth. |
You’ve been asked by Lala at the Roamer Encampment to help her replace the broken strings on the Torban of Truth. Why not pay a visit to a certain pillar dedicated to the holiest of horses? You might be able to get hold of the golden mane you need there! |
You made
short work of the hot dog at the Pillar of Pegasus and got your hands on a
golden mane! Go back to the Roamer Encampment at night-time and give it to Lala! |
You gave the golden mane to Lala at the Roamer Encampment. She used it to repair the Torban of Truth, and music filled the Roamers’ hearts once more! |
A Worrying Window |
Something’s not quite right at Trodain Castle. Why don’t you go and see what’s up? |
Ishmahri wants you to help some adventurers stuck in the Land of the Moonshadow to get home. |
You’ve been asked by Ishmahri to help some adventurers stuck in the Land of the Moonshadow to get back home. Search Trodain Castle for whoever’s been trying to stop night from falling! |
You’ve
been asked by Ishmahri to help some adventurers stuck in the Land of the
Moonshadow to get back home. Search Trodain Castle for whoever’s been trying to stop night from falling! |
You defeated Dayle, who’d been using Tick-Tock to stop night from ever falling. The Moonshadow Window appeared once more in the library in Trodain Castle, and the stranded adventurers were able to return home. |
One Crazy Cat |
There’s a man at Chateau Felix who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
Tom wants you to find something to calm down a great sabrecat gone wild. |
You’ve been asked by Tom to find something to calm down a great sabrecat gone wild. Apparently, someone called Bianca’s got something to do with it… |
You
found Bianca wondering where her beloved great sabrecat had gone. After
hearing your story, she gave you her ribbon to help calm her feline
friend. Go and give Bianca’s ribbon to Tom at Chateau Felix! |
The great sabrecat came to its senses as soon as it smelt Bianca’s ribbon, and slunk off somewhere. Tom reckoned it had remembered where home was, and was headed back to where it belonged. |
Mother Knows Best |
There’s a lady standing in the sunset at Chateau Felix who seems to be in need of assistance. Why don’t you try talking to her and seeing what’s up? |
Rosalind, who’s standing in the sunset at Chateau Felix, wants you to seek out a book that will restore her daughter Jessica to her usual spunky self. |
You’ve been asked by Rosalind, who’s standing in the sunset at Chateau Felix, to seek out a book that will restore her daughter Jessica to her usual spunky self. Apparently, your best bet is to take a trip to a country called Aliahan. |
Jessica returned to normal after reading ‘The Girl’s Own Annual’, and Rosalind seemed ecstatic to see her difficult daughter back in fine, feisty fettle! |
Mad About Maps |
There’s a man in the Ruby Path of Doom who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
The warrior wants you to go deep into the grotto and find out why everyone hates his map so much. |
You’ve been asked by a warrior to go deep into a certain grotto and find out why everyone hates his map so much. See if you can’t solve this singular mystery. |
You
defeated the king of metal king slimes that had been attacking all the
adventurers in the grotto. Go back to the entrance and give the warrior the good news! |
You explained to the warrior that it was actually a king of metal king slimes that had been angering all the adventurers. Undeterred by being told that the creature was born from the slimes’ resentment at being relentlessly hunted, he resolved to share his map again right away. |
Innfinite Potential |
There’s a lady at the Quester’s Rest who seems to be in need of assistance. Why don’t you try talking to her and seeing what’s up? |
Patty wants you to find a book that will help Erinn regain the belief that she’s worthy of the Inny she once won. |
You’ve been asked by Patty to find a book that will help Erinn regain the belief that she’s worthy of the Inny she once won. She has a hunch you’ll find it in a place that sets a lot of store by chivalry and knightly know-how. |
You
found a book entitled ‘To Be a King’ in the Sultan of Gallopolis’s
bedroom. Head back to the Quester’s Rest and hand it to Patty! |
After reading ‘To Be a King’, Erinn learned anew that she needs to welcome each and every guest with a big smile. Patty was a picture of relief after seeing Erinn restored to her old self. |
Go Fygger |
There’s a Celestrian at the Observatory who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
Aquila is worried about where the missing fygg could have got to. |
You’ve been asked by Aquila at the Observatory to look for a missing fygg. He told you that the words ‘Ruby Path of Doom’ popped into his head when he attempted to search for the holy fruit. |
You
defeated the Doomsday Dragon in the Ruby Path of Doom, and discovered that it
was actually a slime that had scoffed Aquila’s missing fygg. Head to the Observatory and hand the holy fruit back to the stressed Celestrian! |
You learned from Aquila that fyggs grant the wishes of any who eat them, which was how the slime had been able to turn itself into a dragon. |
Galapagone |
There’s a girl in Tenton who seems to be waiting for you. Why don’t you try talking to her and seeing what’s up? |
The girl wants you to rescue the Galapagod from the monsters that kidnapped it. |
You’ve been asked by a girl in Tenton to rescue the Galapagod from the monsters that kidnapped it. Head for the Necrogond and teach the great tortoise’s tormentors a lesson! |
You’ve
been asked by a girl in Tenton to rescue the Galapagod from the monsters that
kidnapped it. Head for the Necrogond and teach the great tortoise’s tormentors a lesson! |
You defeated the monsters at Baramos’s castle, and returned the Galapagod to Tenton. After learning all that Tenda does for the village, the girl who asked you to save the Galapagod swears to support her for as long as she can. |
Rebirth Rebuffed |
There’s a man in the Room of Revival who seems to be in need of assistance. Why don’t you try talking to him and seeing what’s up? |
The man wants you to defeat the Revivalist so that all the monsters preventing him and his companions’ rebirth will disappear. |
You’ve been asked by a man in the Room of Revival to defeat the Revivalist so all the monsters preventing him and his companions’ rebirth will disappear. The Revivalist was last known to have left in search of the Lyre of Ire. Find him and put him in his place! |
You
defeated the Revivalist! Go and deliver the good news to the man from Tenton in the Room of Revival! |
The monsters infesting the Room of Revival vanished after you defeated the Revivalist in Galenholm, and the man from Tenton swore to you that he’d make the most of his new life. |